They usually prefer to fight at range engaging enemies with guns, traps and explosives but they can also be proficient with melee weapons. They were used to break enemy ranks and breach fortifications with their devastating array of explosives and destructive magic. Pyrotechnic masters of the imperial army Demolitionists are part engineer part sorcerer. However, such raw force leaves little in terms of defense. Arcanists warp Aetherial and elemental energy to their will, creating devastating demonstrations of power that rival small armies.
This pursuit of knowledge drives all Arcanists, always eager to discover a new technique to make their namesake. To Arcanists, the manifestation of magic is not some unexplainable mystery or the will of the gods, but a science meant to be unraveled. The game currently features the following Masteries. Choosing your Masteries is the most important step of creating a new character in Grim Dawn. At level 10, you will have the option of selecting a second Mastery to complement your initial choice, creating a Dual-Class character. At level 2, you can select your first Mastery.
Masteries represent various archetypes from the world of Grim Dawn which you can combine to create your own customized play style.
In Grim Dawn, you can select from several different classes, known as Masteries.